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West Middleton’s Baseball & Softball

Machine Pitch Rules & Guidelines

 

 

1. DUGOUTS/ GAME BALLS/PRE-GAME CONFERENCE

  • Home team is determined on the game schedule (listed first)

  • Home team will be in the 1st base dugout.

  • Before the start of each game, a pre-game conference with the opposing coach shall be held at home plate to discuss any questions or concerns.

  • Please use outfield of respective bench base line for warm-ups prior to the game.  Infield practice will not be allowed prior to game.

 

2. TIMING

  • Games are 6 innings or a time limit shall be 90-minutes (strictly enforced).

  • Game time will start promptly at the designated time. Make sure your team is warmed up and ready to play.

  • The game will end at the conclusion of the time limit regardless of who is up to bat.

  • The field supervisor or coaches will keep official playing time.

     

    3. FIELD MARKINGS

  • Base distance = 60 feet.
  • Pitcher’s mound = 46 feet.

 

4. ROSTERS

  • All players must be properly registered and appear on your Official Team Roster - this is given to you by the Recreation Coordinator.

     

    5. UNIFORMS/EQUIPMENT

  • All participants receive a t-shirt and hat which they should wear during game play.
  • All batters and base runners must wear a batting helmet
  • All players are encourage to wear a cup and supporter.
  • Suitable shoes must be worn (no crocs or sandals). Shoes with metal cleats are NOT allowed.
  • No player will be allowed to wear exposed jewelry of any kind.
  • Catchers must be in full gear (i.e., face mask, shin guards, and chest protector) when on playing field.

 

 

GOVERNING RULES

 

  • All rules established by WIAA apply with the following Modifications.
  • Score is not kept.
  • All players must be on the bench during the game unless on the field defensively, or as a base runner, batter, on deck batter, or base coach

 

6. BATTING/INNING REGULATION

  • All players present at the start of the game for a team will be in the batting order regardless of the number.  Players arriving after the game has begun will be added to the bottom of the batting order.
  • An offensive inning will consist of 3 outs or one complete rotation thru the batting order, whichever one comes first.

    • If three outs are recorded in an inning, the next inning the batting order should pick up where it was left off the previous inning

  • The offensive team should notify the defense when the last batter comes to bat. 
    • If the last player does not make the third out at first base, nor does a base runner become the third out, play will continue until the batter is out on the base paths or he is forced out at home by a defensive player touching home plate with the ball in his possession and prior to the arrival of the batter.
  • No walks or bunting

  • No infield fly rule.

  • The batter may not run on a dropped final strike

  • A runner cannot steal under any circumstances.  No leading off until the ball is hit..
  • Any batter excessively throwing the bat will be called out. Runners return to original bases.

 

7. LIVE BALL/DEAD BALL

  • The ball becomes live once the batter hits the ball in play

  • The runners will advance when the ball is hit.

  • Outs will be enforced, and players can advance multiple bases on hits.

  • Play is stopped (time called) and the runner may not advance once:

    • The runner stops at a base

    • The ball is in control as any base

    • The pitcher has the ball at the pitcher’s mound.

  • If a runner is less than half way to the next base at the time the ball is ruled dead, they will be returned to their previous base.

  • If a runner is more than half way to the next base at the time the ball is ruled dead, they will be allowed to advance to the next base.

  • An overthrow to first, second, or third base will result in a dead ball and players may only advance to the next base.

    7. PITCHING

  • The pitching machine speed should be set to 35 mph.Do not decrease the speed.

  • The player pitcher (defensive team) must remain on either side or behind of the coach pitcher and may not move until the ball is hit.

  • Maximum number of pitches per batter is 5. If after 5 pitches, the batter has not put the ball into play the batter is out.

    • Balls, foul balls, a ball striking a player, a player missing a pitch, or a player not swinging at a pitch are all counted towards a batters total numbers of allowable pitches.

       

      8. DEFENSE

  • A game can start with six players and have a maximum of 10 players in the field.

    • Defensive lineups shall include pitching fielder, catcher, first, second, third basemen, shortstop, and up to four outfielders, for a total of ten defensive players.Coaches should encourage kids to “play their positions”. No outfielders playing the infield.

  • The field will have an imaginary line drawn from 3rd base through the pitcher’s mound to 1st Base. All infielders must remain behind this line until ball is hit.

  • Defensive coaches can be in the field of play to position players and serve as umpire

    • Coach can stop play to tell team what should have been done on the play. 

    • If parent can help behind the catcher, this speeds up the game…

  • Players must not sit more than one consecutive inning

    • Extra players should be sat on the bench and be rotated in.

    • Players should only play a position once in a game

    • Players can be substituted in any dead ball situation.

  • Every attempt must be made to keep the baseline clear.

    • Penalty: The obstructed runner will be advanced one additional base.

    • Runners may not intentionally collide with a defensive player, unless the runner is sliding.

  • Plays at every base are considered force outs. There will be an additional base provided at home plate for base runners to run to/through.

    • To determine if the base runner is making an attempt to reach the next base, the base runner must advance more than halfway on the baseline.